Moons are one of the most important elements in OGame, not only because they allow you to fleet save your fleet securely but they can also be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. For these reasons it's seriously recommended to work towards getting a moon as soon as you have developed a stable economy, able to sustain this expensive effort.What is a moon?Unlike planets, moons can be created and they can be destroyed in battles.
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If there's a big enough battle at a planet causing a huge debris field to occur, then with a little luck (moonchance) this can become concentrated into a moon. A moon only occurs on a planet that's been attacked and only one moon can exist per planet. Size is important when it comes to moons, if your moon is too small then it can easily be destroyed, after this the next big battle has a chance to create another moon but possibly a bigger one.Moons created with debris field smaller than 2,000,000 units will have a random size. However if you have a debris field larger or equal 2,000,000 units, then you're guaranteed a moon that's at least 8,366 Kilometers in diameter, these are harder to destroy by other players and only at great effort and possibly many losses.How can I get a moon?A moon only occurs on a planet where there's been a battle. You can get a moon if some ships, yours or the ships of another player are destroyed near your planet. For the worst case, that means you haven't saved your fleet or you have saved it wrong and an enemy has destroyed it – at this point you can get a moon with a little luck as consolation.
Of course it's better if you plan the attack and minimize your losses by just leaving a only the necessary amount of ships on you planet. The best way to get a 2,000,000 unit debris field is to destroy 1,667 Light Fighters, alternatively also 112 Battleships but you can use any type of ships (espionage probes for example – although the crystal costs makes such a moon try very expensive). This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 2,000,000 unit debris field – with a little skill you can also harvest the debris field and further reduce your losses.You must be aware that a moon is not easily formed; some players have tried for several dozens of attempts before a moon was achieved. When making moonshots take care to consider the pushing rules and also check in your own Ogame community the pushing rules specific to moonshots. More information can be found in the chapter regarding Moonshots and pushing.This table show you type and number of fleet needed to create moonchance. However, it is different in special universes where bigger percentage goes to Debris Field.Ship Amt.(for 20% Chance)Metal RequiredCrystal RequiredDeuterium RequiredLight Fighter166k0Heavy Fighter66k0Cruiser24k496kBattleship11k0Small Cargo166k0Large Cargo55k0Colony Ship22k2230kBattlecruiser9k1440kBomber9k1350kDestroyer6k915kDeath Stark1000kRecycler41k496kEspionage Probe666706.667m0Solar Satellite3334k.I finally have a moon – Now what?
Facility menu with jump gateFirst you must build a lunar base which in fact uses the single field but when completed activates three further ones. For the further construction look to it that you upgrade the lunar base a further level as soon as there is only one field free, otherwise the moon is fully developed and you cannot build any more buildings. The 2 fields that you can use for other buildings between the levels of the lunar base is the robotics factory and the sensor phalanx and one field also for the Jumpgate. It is highly recommended to raise your robotics factories as high as possible to reduce the time on the other buildings. The building of metal storage's, crystal storage's and deuterium tanks is completely pointless. They appear in the building menu but because you can't produce resources on a moon there's no reason to get them.Based on the shortage of space and the long construction time, the shipyard is hardly profitable; ships can be produced significantly faster and easier on the planet. However, if you want, you can build the shipyard on your moon to assemble defensive structures and so to protect it from raids.
But while building defensive structures you grievously notice the lack of the Nanite factory, the build-up of a bunker takes significantly longer on a moon. But it can be wise to protect any deuterium you leave there overnight with a few cannons, or to make it difficult to destroy the moon with Deathstars by building a few plasma turrets.
After you are done building the defensive structures you should tear down the shipyard to get more space for the upgrade of the sensor phalanx. On a moon you can't build Anti-Ballistic Missiles but can still be attacked by IPMs; however fear not, for moons are defended by the anti-ballistic missiles on the corresponding planet, you should always ensure you have enough of them ready. You can find more detailed information on expanding the moon here:.What is the Sensor Phalanx? Phalanx reportThe sensor phalanx is one of the strongest weapons that you can own in OGame.
With it you can't destroy ships or attack planets, but it gathers useful information with which you can intercept enemy fleets. If you are on a moon with a constructed phalanx, you will be able to click on the names of enemy planets in the galaxy view up to a certain range. The range of a phalanx is calculated using the following formula: ((level of sensor phalanx)² - 1), so with a phalanx of level three you can scan eight systems in both directions.
By clicking, a window will be opened, in which all fleets that are approaching the planet are listed - Now you know exactly when you have to strike to catch those ships. How much information you can see depends on the level of the espionage technology (level 2: total of the ships without ship type, level 4: number of the ships and ship types, level 8: ship types and their number). However you should use the sensor phalanx wisely, because every scan costs 5,000 deuterium. More information about using the Sensor Phalanx can be found in the chapter.How do I use the Jumpgate? Using a jump gateIf you distribute your planets and moons throughout the galaxies, you will have to spend large amounts of deuterium to move your ships around. But once you have at least two moons with a Jumpgate you can travel instantly without incurring any cost.
You simply have to be on the starting moon and click on the button next to 'Facilities', then in this new window type the number of ships you wish to send or alternatively click the 'All ships' button to select all, and select the target moon to send to. Immediately after clicking the send button your ships will appear on the target moon.Jumpgates are not only useful for moving fleets into new raiding areas, they are also good for setting traps to destroy enemy players. You'll learn more about that in the chapter Ninja guide. Unfortunately with the Jumpgate you can't send resources with your ships, they still have to be transported with the fleet - remember to provide deuterium before jumping to the target moon, otherwise you might find yourself grounded with nowhere to go. Also bare in mind that jumpgates have to cool down for one hour before they can be used again.
The cool down time depends of the on the universe speed and on the jumpgate’s level (since version 5.6.2).How can I now fleet save safely?A huge advantage of a moon is that it cannot be scanned by the enemy's sensor phalanx, hence the fleet movement is invisible. For this reason you can save significantly more securely with less effort by moon as by planet. For information on the best methods, see our chapter.How can my moon get destroyed?Moons aren't invincible and so can be destroyed by the enemy.
To do this requires Deathstars and is both risky and expensive. Anyhow, to be armed for this case have a look at the Moon destruction guide. Moon destruction is not resulting in a debris field if successful.Premium items for moonYou can buy M.O.O.N.S to have a moonshot without the help of another player.
Be aware, they are expensive and they give you only the chance to have a moon, getting a moon is not guaranteed.If you need more active fields on moon, you can buy extra fields from the shop. You can find information about these in Tutorial.
Advancing in OGame can be accomplished through getting points by spending resources. One important way to gain resources besides own mine production is by stealing them from other players. You can get those resources by attacking other planets; see the next chapter. One important thing you must check before sending the attack is to see what has your opponent in matter of resources, defense and ships. You will consider going on with the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. The only way to see what is there is by spying the target.To use this feature, you need the Espionage Technology.
This research is available after you get Research Lab level 3. The first benefit you get from researching Espionage Technology is that you can get more information about incoming fleets – in the first instance you will only see that a fleet moves towards your planet. You see the total number of the ships with level 2, the present types of ships with level 4 and with level 8 you see exactly how many ships of which kind are approaching you. This information is enormously important to react to incoming attack in the right way.After you have researched Espionage technology to level 2 you will also be able to build your own espionage drones. Their ability to give detailed reports depends of your technology level.
The higher the Espionage technology level compared to your opponent, the more information you can get in report: an espionage report is complete only when you are able to see technology levels.How to spy? Sending probes via galaxy viewThe fastest method is to spy from galaxy view: move your mouse over the planet you want to spy and a tool-tip with action options will pop up, select espionage and the drones are instantly launched. You can set the desired number of spy drones from Options General, see. Another way to spy from galaxy view is to click the spy symbol from the right side of your screen (under “Action”).
Alternatively you can also send Probes with the mission Espionage to the desired coordinates by using the fleet menu; this is a way to manually change number of probes in case you want to have the detailed espionage report without modifying your preferred settings from options. Some of premium features can help you spy by adding more slots, direct link or even 2 levels on your Espionage research (check ). An espionage reportIf you spy on an enemy, you will get an espionage report, in which information is grouped into a total of 5 blocks.
First of all there are the resources - the amount of the present resources, as well as the energy production, which will be reported in every case; then information about the fleet, defensive structures and as well as buildings and researches. To gather complete information than just about the resources, you have to heighten your espionage, either by researching a higher espionage technology than the enemy, or by sending more probes at the same time. You can calculate easily how many probes you have to send to gather the designated information. If your own Espionage Technology is 3 levels higher than the technology of the enemy, 1 probe will suffice to gather all information. After you see all designated information in your espionage report you can then determine if it is a profitable target and if so, dispatch your fleet.What is counter-espionage?At the end of your espionage report, there will always be the value of counter-espionage, which is between 0% and 100%. This value specifies the chance of your probes being detected and destroyed by the enemy. The higher the chance the more likely it is that your probes will be detected and engage in battle with the defender's ships present at the planet.
The counter-espionage does not affect the espionage report, which will be delivered even if the Probes are destroyed.The exact formula, on how to calculate that value is still unknown so far, because it is obvious that the coincidence plays a major role (with the same combination, there are often very different values), so it is not very important. As a matter of fact, three different elements have an effect on the counter-espionage: The number of Espionage Probes, the Espionage Technology difference between you and your opponent and the number of ships on the planet. If there is no fleet on the spied planet, the Probes will return in every case. The more ships, the higher the chance that they can be shot down.
On the other hand, if your espionage technology is much lower, just a few cargoes and solar satellites can kill your Probes. If your probes are detected, there will automatically be a fight on the planet. The probes usually will not survive the first round, because they are lightly armored and unarmed, and that is why you will not get a combat report.What do I have to consider?Always spy before attacking, make sure you have all the necessary information about ships and defense on the planet.The opposing player gets a message that you spied him – some of the players are not amused that you are interested in their planet. It is a risk you will have to take, if you are willing to raid. Probing is a key aspect of raiding, and raiding, as you will see in next chapter is even more important to advance in game.
So keep in mind that sometimes it will not be wise to probe players that are much higher ranked than you in military score, as you won't probably be able to crash them, but you'll also make then notice you having some fleet they will like to crash. Look carefully who you probe, most of the times you will only get profit from players ranked lower than you (in military score). Keep in mind that probing sloppy players might alarm them and they will probably cease to be so sloppy, so it is a good habit, that when you are not willing to study a certain target, you just probe players without signs of Activity.Also, if you're under the noob protection system (up to 50k points in old universe or up to 500k points in new universe), spying much stronger players (marked with red in galaxy view) will result in losing noob protection for a week by becoming an Outlaw. All players can attack you in this interval. Honor point system and tactical retreat will continue to work see.